Mass Effect 2
Most games that I play fit easily into an established genre. Mass Effect 2 is not one of those games.
The dialogue system is pretty much the same as in the first - you are presented a radial menu of shorthand versions of the possible things you can say. Upper is generally “paragon” and lower is generally “renegade”. It’s a fun and engaging way to experience and participate in the story segments of the game, and I’m glad they left it intact.
When I got into the combat part of the game, I was shocked how different it was. It’s not an RPG shooter, it’s just a shooter. You don’t get XP from killing things, there is hardly anything to loot, you don’t even have an inventory. You can level up your skills somewhat between missions, but it doesn’t really feel like an RPG. I feel like I could probably go through the whole game without ever leveling my character up if I was good enough.
I think the decision to ditch a lot of the RPG elements worked really well. Bioware games have always been about the story for me, and the inventory and skills management always got in the way of that. This refined shooter gameplay really lets the story shine, and I felt myself getting completely drawn into the narrative.
Which is suprising somewhat because not much really happens in this installment. It’s all about getting to know your crew. That might be another reason why it works for me so much. I think with the emotional connection I’ve made to the crew over Mass Effect 2, the sequel could be seriously effective.
Mass Effect 3 can’t come soon enough.


