The Days of Our Ben

Red Dead Redemption

This game had me hooked from the moment John Marston gets on the train at the start of the game.  Suddenly I was in a world filled with interesting characters trying to get by in a harsh environment or trying to figure out their place in the world.  I watched as the gorgeously rendered landscape rolled by, and I couldn’t wait to start exploring.

Calling Red Dead Redemption GTA: Old West would not be inaccurate.  As soon as I had control of Mr. Marston, I knew I was in a familiar place.  Familiar, but new; and from the beginning, the game presented a different tone than GTA games.  I was playing a bad man, sure, but he didn’t want to be bad anymore.  As a result, I didn’t feel like stealing horses and shooting random people.

The controls work really well - I never had any trouble doing what I wanted to do with my character, but they are probably the weakest part of the game.  Rockstar has never had a really solid grasp on making gunplay feel fun in their games - which seems really strange, but they still haven’t got it here.  The gunfights here were totally passable, but felt flat and empty like a target shooting game.

The reason I played this game for more than 40 hours before finishing the story was that there were days when I would turn it on to play, and all I wanted to do was ride slowly through the world.  New Austin, Neuvo Paradiso and West Elizabeth are some of the most fully engaging and beautiful video game environments I’ve ever seen.  I’ve never watched a sunrise in a video game before.  I have now.  I’ve never stared at a starry night sky in a video game before.  I have now.  There are so many normal, boring things that I would do in real life if I was in a beautiful nature environment that I did in this game.  It was a really strange feeling, and who would have thought that GTA: Old West would be one of the most relaxing games I’ve played (second to Flower I’d say).  

A lot of games that I’ve played recently have had “morality choices” that effect the game and the story, it’s certainly a trend in gaming.  Red Dead Redemption also presents some morality game play, but it feels a lot shallower than most other examples.  I can be bad if I want in this game, but it won’t change the story.  John will still be trying to end his old life of violence.  That said, I chose to do as the story suggested, and as a result I became very attached to John and his quest.  Most videogames have a strict progression of easy to hard.  The end battle being this huge climax where you have to use all of the abilities you’ve acquired along the way.  That makes for some pretty homogenous story lines.  Red Dead Redemption goes a different way.  Without spoiling too much, the game ends with some very easy missions, that work VERY well for the storyline.

This game is the best open world game I’ve ever played.  There are some weaknesses that sound pretty major, like the boring gunfights and slightly akward controls.  But they aren’t major.  The game pulls itself together in a way I’ve not seen before, and I loved every minute of my 40 hour playthrough.  I want to dive right back in, but I also feel like I should move on to another game for a while.  Red Dead Redemption will be waiting for me though, and I certainly see another playthrough in my future.

Zeno Clash (X360)

A lot has been said about Zeno Clash since it’s been out forever on steam, so I’m going to offer this as a counterpoint of sorts. 

The vast majority of what I had read about Zeno Clash was that it was wonderfully trippy and weird, but that the story didn’t really resolve any of the questions it opened and that the combat got repetitive and boring by the end.

On the topic of the story, I don’t really understand how someone could think it didn’t resolve anything.  Sure, the story is strange and the colorful and disjointed world make everything seem even weirder, but if you are paying attention - the story resolves quite nicely.  I was worried I would be frustrated by it, especially after my interest was piqued at the start of the game.  I was happy to have the world and Father-Mother explained in pretty good detail.

As far as the combat goes, I never got bored.  The game is short and sweet.  By the end, I was still pretty thrilled with the visceral feel and responsiveness of the gameplay. 

Zeno Clash is a wonderful, weird game that everyone should experience.

Battlefield: Bad Company 2 (360)

Beautiful south american vistas are abundant in BC2.  Throughout the single player game, I was amazed again and again by the world that I found myself in.  Adding to the immersion are the excellent dust and smoke effects.  The story of single player was fun but low on content.  I liked the idea of a japanese secret weapon in WWII, but I had to suspend a lot of disbelief to imagine that it contained technology that was still not rediscovered to this day.  The characters of bad company are also fun, but shallow. 

I enjoyed the single player a lot and I felt that, while short, it ended up being a good length. 

The multiplayer part of the game is where it really shines though.  You always get put on a squad of four other players taking part in a much larger battle.  This adds a lot to the typical multiplayer shooter experience for me.  Even with squads that don’t communicate well - it provides a great mix of co-op and versus gameplay. 

Even though there are really only three game modes, the content feels like it will provide quite a long lasting experience.

Memories of Western Engineers

I have quite a few memories of Western Engineers - the place my dad worked growing up.  I can’t take pictures of it now, so I thought I’d do some haiku.

Old and coffee and dirt
Permeate the wooden beams
a wonderful smell

Chock full of candy
The cardboard is no defense
Honor protects it

A swift lever pull
A book is created here
For good or for ill

An astronaut floats
He lives in the computer
Sixteen bit color

ACAD computers
Too fast for wing commander
Turn the turbo off

Powder blue pinto
Much less regal than it’s name
That was: Air Force One

Slow on the code pad
Sensors watching every move
The alarm went off

A card on the door
In case of emergency
Please call Bruce Marvin

Big map of the town
Bristling with colored pins
Much work to be done

 ()

Afrika (PS3)

This one was a big disappointment. I really wanted to like this game. I’m a photography nerd, and I love watching nature shows. How could a game about using realistic Sony DSLR’s to photograph exotic African wildlife go wrong?

The biggest problem for me were the graphics. In extreme close-ups, the animals look all right. Not amazing, but serviceable. From far away, however, they look terrible. Also, the landscapes were angular and boring.

The camera was also strangely sluggish. I could never get a shot off when I wanted to.

Oh well - I guess I’ll have to wait for the next photography sim!