The Days of Our Ben

Halo Reach

I first got into halo with Halo 3.  By the time it had come out, I think halo felt a little old fashioned.  There were modern games and design patterns that went with them.  But Halo 3 was solid, well balanced, simple fun. 

Halo Reach brings more of the same.  There’s nothing all too special here, but it’s all extremely well done.  The single player game flowed nicely with a good balance of challenge and some short changes to the action. 

Where Halo Reach really shines though is in multiplayer.  In Halo 3, I would always quickly exit the matchmaking screen so I could avoid getting insulted by the winning team (I’m not very good at halo).  In Halo Reach, Bungie have provided several great ways to ensure that I don’t get verbally assaulted by a 13 year old.  My favorite is the universal mute.  I generally play halo to mindlessly shoot things, and in the free-for-all game modes, I really don’t want to hear anything from any other players.  Bungie have now made that easily possible. I also really enjoy the “Pysch Profile” option, as it has improved the ratio of fun team communicators when playing objective team games. 

Halo Reach also has an improved bungie.net service record.  The online stats tracker has always been one of my favorite things about halo, and it’s better than ever now.  After every play session, I go on bungie.net and check out how my new stats lay out. 

Halo Reach is a fun, basic multiplayer shooter.  There are always plenty of players online and it’s easy to play the game you want to play.